Thursday, 26 June 2014

Treatment Soundtrack 2

What feel or mood are you hoping to achieve with the sound for this clip (i.e. how do you want the audience to feel and at which points in the scene? Does the music have a narrative role?)
The scene I am using is from the hit Sci-Fi shooting game 'Mass Effect 3.' In this scene, the protagonist, Commander Shepard, is trying to locate and save an alien ambassador from an assassination attempt.

With this in mind I decided the type of music I needed for this scene would be a tense Sci-Fi style that would keep the audience on edge. after altering the track slightly I was able to make it Faster/ louder during the action sequences and slower/ tense during the others.

Describe the music/soundscape are you going to add to the clip (pace, tone, style, pitch) and what response you hope to elicit in a listener. Where will you get your music from? (Pre-recorded; Public domain, licensed, own.)
As stated above the music I used is a Sci-Fi/ Techno style that really works with the setting for the scene. The scene is also very tense and edgy, something which the music track has in spades adding even more to the atmosphere. The response I wanted from the audience using this track was to keep them on edge, make them feel like anything could happen next but not having any idea what, therefore keeping them engaged. I found the music track itself on YouTube by looking up royalty free Sci-Fi music.

What Foley sounds are you going to record in the studio and add to this clip and what will they add to the scene? 
The Foley sounds I recorded for this scene consisted of; Footsteps, punches, gun noises to name a few. For the other sounds, I took them from either Garage-Band or royalty free YouTube videos. without these effects, the scene would only have voices and would seem very unnatural to the human ear.

Do you need to record any sounds out on location, if so which?
For this soundtrack, due to the fact that the majority of the sounds are sci-fi, I did not record out on location. If I had more time to do this project I probably would have experimented with on location sounds instead of mixing stock ones.

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