Name of Production:
Shaun of the Dead
http://cscsoundtrack.blogspot.co.uk/2013/11/sound-equipment-and-recording-processes.html
http://cscsoundtrack.blogspot.co.uk/2014/01/musical-terms-and-instruments-tuesday.html
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http://cscsoundtrack.blogspot.co.uk/2013/11/sound-equipment-and-recording-processes.html
http://cscsoundtrack.blogspot.co.uk/2014/01/musical-terms-and-instruments-tuesday.html
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What feel or mood are
you hoping to achieve with the sound for this clip (i.e. how do you want the
audience to feel and at which points in the scene? Does the sound have a narrative role?)
Keeping with a similar tone to the original soundtrack, my
re-dub will have a upbeat, intense style of music playing in the background. By
keeping this same style it also makes the scene stay as one of the more intense
parts of the film, though also quite humorous.
Describe the music
are you going to add to the clip (pace, tone, style, pitch) and what response
you hope to elicit in a listener.
Where will you get your music from? (Pre-recorded music; public domain,
licensed, own)
As stated above, the music I will be using will be a royalty
free track most likely downloaded from YouTube. Royalty free means that the audio is able to be used without paying or getting permission from the owner if what you are using it for will make money, if you were to ignore this when going about creating a film or TV show to make money it would considered illegal and you would almost certainly be fined for breaking this law. As with the original, the tone
will be upbeat and intense adding to the drama of the scene.
- Describe the music you used (in future tense) you could use some of the music terms above.
- What emotional response do you want from the listener?
What Foley sounds are
you going to record in the studio and add to this clip and what will they add
to the scene:
Whilst in the recording studio, I will need to record most of
the sound effects during the scene. This will include; cutlery rattling, plates
smashing, boxes slamming etc. Foley adds to the overall feel of the scene. Without it either there would be a lot of background noise that could interfere with the script (say a lawnmower sound in a post-apocalyptic setting,) or so much background noise that you cant focus on what the scene wants you to. I will also be adding ADR (Automated Dialogue Replacement) which means I will be replacing the dialogue in the scene with my own voice. For this scene I will be using funny voices based two of the characters from the popular YouTube parody 'Yu-Gi-Oh Abridged.' The voice for Shawn will be Bakura (stereotypical British gravelly) from the parody, and Ed's will be Marik (High pitched, feminine.)
Do you need to record
any sounds out on location, if so which?
For this scene in particular there will be no need to record
on location. This is because this scene requires no such sounds and any I am
not able to recreate through Foley I can obtain through the sound list on the
editing software. The ambient sound effects I will be using for this project will be mainly from 'Garage band's' expansive SFX library or YouTube, both of which will be royalty free for legal reasons mentioned above.
Who will be in your
recording crew to help you get your sounds and what are their individual roles
and responsibilities?
During the recording of the Foley
sounds I will need Tony’s assistance. This is because I require somebody to
play the scene at the right time so that my Foley sounds are in time with the
original. As for the dialogue, I was able to do this on my own with only minor
help from Kelly to do the same as above.