Friday, 25 October 2013

50 words soundtrack homework

The score of a film is used in many ways, one such way if often to subliminally 'tell' the audience how to feel. Below is a list of fifty words describing the score to the popular Sci-Fi action adventure video game, 'Mass Effect.'

(As this video is over three hours in length, I have added in time stamps at which part of the sound track these words refer to)



         12:08
  1. Sadness                  
  2. Hopeless
  3. Depressing
  4. Mournful
  5. Sorrowful
  6. Gloomy
  7. Desolate
  8. Dark
  9. Bleak
  10. Strings
  11. Piano
  12. Hopeful
  13. Low pitch
  14. High pitch
         30:00
  1. Action
  2. Upbeat
  3. Epic
  4. Drums
  5. Sadness
  6. Hope
  7. Fighting
  8. Techno

      1:20:35
  1. Deception
  2. Danger
  3. Mystery
  4. Insidious
  5. Strings
  6. Action
  7. Upbeat
  8. Evil
  9. Digital
  10. Guitar
      1:38:53
  1. Foreign
  2. Unsettling
  3. Strings
  4. Unknown
  5. Unsafe
  6. Sad
  7. Sinister
  8. Insidious
  9. Evil
  10. Epic
      2:23:53
  1. Mystery
  2. Unknown
  3. Deception
  4. Evil
  5. Secret
  6. Sad
  7. Strings
  8. Low tone

Tuesday, 8 October 2013

'The Lord of the Rings' soundtrack




The Score:
The score is the music created specifically for the film. For this scene in 'The Lord of the Rings' there is a very suspense filled music constantly playing in the background, that slowly gets louder and more 'epic' as the scene itself gets closer to the inevitable clash of the two armys. This is used in-order to set the mood of the scene and make the viewer feel more tense like the characters are.

Dialogue or ADR (Automatic Dialogue Replacement):
The dialogue in a film or TV show are the words and noises that come out of a character's mouth, this doesn't just mean words but also anything else such as shouts of pain or laughter. The dialogue in this scene has the two leaders of the armys rallying up their troops and giving orders to them. Not all words will be picked up by the microphone on set so often in post production ADR or Automatic Dialogue Replacement. This is the practice of getting the actors to dub over their lines in order to make them easier to hear for the final product.

Sound Design:
Sound design is used in order to create a new sound for something that doesn't exist in the real world. At the beginning of this scene we see a mythological creature, a dragon, make a screeching sound as it takes off. As dragons such as that do not exist in the real world it was up to the sound designers to make up a sound for it that sounds like it really could exist. Without this process we would be left with either no sound for it or something that sounds far too much like something that really does exist, breaking the immersion.

Foley:
Foley is used to reproduce everyday sound effects that are added in post production to improve the overall quality the audios. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. This is used in this scene multiple times, for example multiple shots show horses walking and running about the field. The sound of the horses feet hitting the ground as this happens is too quiet to be picked up by the microphone on set. In order to fix this problem the Foley artist might record the sound of coconut shells clapping together. This sound effect sounds very similar to a horses footsteps and so is used instead.

Ambiance/ Atmosphere:
Finally the ambiance and atmosphere of a films soundtrack is the sounds of the environment around the characters and what is off screen. This is used multiple times throughout the scene with such sounds including the war cry of the soldiers and the horses walking and running. These sounds were most likely created using Foley methods however the ambiance and atmosphere isn't limited to this, one such example would the hum of a spaceship in most Sci-Fi's.


The purpose of a Soundtrack:
Soundtracks are used in films for a variety of reasons. They can be used to entice imagination, 'tell' the audience how to feel and even be used to subliminally tell a story. Below are some examples of what this scene from 'The Lord of the Rings' uses its soundtrack for.

'Tells' the audience how to feel - 2:50 - From here on the music that plays over the scene becomes very loud and 'exciting.' This subconsciously tells the viewer(s) that the scene in the film has become more intense due to the battle taking place.

Establish a time or a place - The music that plays throughout the scene has a more fantasy and medieval sound to it. This is due to the fact that 'The Lord of the Rings' has a fantasy setting. Having music in this style subconsciously helps the viewer to get more drawn into the whole films experience.

Tuesday, 24 September 2013

Elements of a soundtrack

What is a film score and why is it used?
Film scores are the music that is made specifically to accompany the film. This is used in order to give more personality to the films atmosphere. The score is also used to 'tell' the audience how to feel in hat part of the film, for example during a sad part of a film the music will be more depressing in order to invoke emotion from the viewers.

What are foley sound effects and why are they used?
Foley sounds are used to recreate sounds made by people and animals on screen that weren't picked up clearly by the microphone on set. By recreating these sounds and using them to replace the prerecorded sound effects, it makes the sound clearer to hear and overall more believable.

What is ARD and why is it used?
Similar to foley sound, ARD is the act of replacing dialogue in a prerecorded video. As with the foley sounds, not all sounds are picked up clearly by the mic on set, so ARD allows the actor's or actresses's to 're-do' their lines for a clearer and more professional final cut.

What is the art of sound design?
Sound design is used when you need to create sound for something that doesn't exist. For example the sound effect for the lasers used in 'Star Wars' were created with a plastic cup attached to the top of a slinky and letting the other end hit the floor. The noise created sounded unlike anything else and so fit the Sci-Fi setting perfectly.