Where will you set up your Foley floor? Why have you chosen this location?
My Foley floor will be set up in the studio on the forth floor of the tower block. This is because the room as been sound proofed meaning that there would be little to no reverb while recording. The other reason why using this location is a good idea is because the room has all the equipment and software set up within, such as as a mixing table and recording/editing software.
My Foley floor will be set up in the studio on the forth floor of the tower block. This is because the room as been sound proofed meaning that there would be little to no reverb while recording. The other reason why using this location is a good idea is because the room has all the equipment and software set up within, such as as a mixing table and recording/editing software.
Will you be creating any
bespoke sound design for the clip?
If so, what will you make and how?
As the clip I am re-dubbing has a Sci-Fi theme, a lot of the sound needed will need to be created through Foley and sound design. Some examples of the types of sound effects I will need to create include; a cloaking system deactivating, mechanical transforming sound and even a physic explosion.
In order to create such sound effects such as the cloaking deactivation i was thinking about possibly recording the sound of a computer fan running and then altering the pitch and possibly fusing it with some other stock or Foley SFX. The trickiest sound effect to create will most likely be the Physic explosion, for this I could possibly use a stock sound effect of thunder and use sound editing software to alter it to sound more like a Sci-Fi effect.
As the clip I am re-dubbing has a Sci-Fi theme, a lot of the sound needed will need to be created through Foley and sound design. Some examples of the types of sound effects I will need to create include; a cloaking system deactivating, mechanical transforming sound and even a physic explosion.
In order to create such sound effects such as the cloaking deactivation i was thinking about possibly recording the sound of a computer fan running and then altering the pitch and possibly fusing it with some other stock or Foley SFX. The trickiest sound effect to create will most likely be the Physic explosion, for this I could possibly use a stock sound effect of thunder and use sound editing software to alter it to sound more like a Sci-Fi effect.
What stock library sounds
will you use and where will you get these sounds from?
The majority of my stock library sounds will properly end up coming from Garage-band, however for any that I cannot obtain from there i can use mp3 converting websites to download effects from YouTube. I will be trying to use stock sounds a little as possible however there will be such sound effects, such as the transforming gun, that will almost certainly require stock sound effects.
The majority of my stock library sounds will properly end up coming from Garage-band, however for any that I cannot obtain from there i can use mp3 converting websites to download effects from YouTube. I will be trying to use stock sounds a little as possible however there will be such sound effects, such as the transforming gun, that will almost certainly require stock sound effects.
What music are you going
to create and how? What emotional
response are you attempting to elicit in the viewer / narrative role do you
wish for the sound to have?
The main theme of the music in this scene is 'tense.' In this scene the main characters are attempting to evacuate a counsel member from an attack on their headquarters, however they have been informed that an assassin as be hired to make sure the counselor doesn't escape alive.
To enforce this, the music is very quite with long notes that attempt to set the player on edge and leave them wondering what could happen next.
What ambiance will you require for the clip? (i.e. what sounds constitute the ambient setting of the clip?)
As this clip has a sci-fi setting, ambient sounds will consist of doors opening, com systems activating and deactivating as well as footsteps. There aren't that many atmospheric sounds in this scene as it takes place inside an office building, within a small enclosed space. The main sounds will be the main focus here as the scene is very intense, so adding to many ambient noises and effects may distract the viewer from what is going on in front of them.
How/where will you record or source the sounds for your atmosphere?
All of the ambient sounds will be found through Garage-band save for the footsteps which I will be creating through Foley. This is because the multiple footsteps take different speeds and paces for each character and shot, so recording the sounds would end up saving a lot of time that would otherwise be used trying to match up stock sound effects. These Foley Footsteps will be recorded inside the radio studio.
The main theme of the music in this scene is 'tense.' In this scene the main characters are attempting to evacuate a counsel member from an attack on their headquarters, however they have been informed that an assassin as be hired to make sure the counselor doesn't escape alive.
To enforce this, the music is very quite with long notes that attempt to set the player on edge and leave them wondering what could happen next.
What ambiance will you require for the clip? (i.e. what sounds constitute the ambient setting of the clip?)
As this clip has a sci-fi setting, ambient sounds will consist of doors opening, com systems activating and deactivating as well as footsteps. There aren't that many atmospheric sounds in this scene as it takes place inside an office building, within a small enclosed space. The main sounds will be the main focus here as the scene is very intense, so adding to many ambient noises and effects may distract the viewer from what is going on in front of them.
How/where will you record or source the sounds for your atmosphere?
All of the ambient sounds will be found through Garage-band save for the footsteps which I will be creating through Foley. This is because the multiple footsteps take different speeds and paces for each character and shot, so recording the sounds would end up saving a lot of time that would otherwise be used trying to match up stock sound effects. These Foley Footsteps will be recorded inside the radio studio.
What equipment will you
need to record your different components of the soundtrack? Please
give a description of what each piece of equipment is for and why you have
chosen it.
As well as a basic microphone to record the sounds I will also need a quiet location in-order record the sounds, preferably in a place that causes minimal echos or reverberation. The radio studio on the 4th floor of the would be the best place to record as it ticks all of the boxes. The soundproofed room will be more than sufficient enough to record the Foley and ADR.
As well as a basic microphone to record the sounds I will also need a quiet location in-order record the sounds, preferably in a place that causes minimal echos or reverberation. The radio studio on the 4th floor of the would be the best place to record as it ticks all of the boxes. The soundproofed room will be more than sufficient enough to record the Foley and ADR.
What recording issues do
you need to be aware of that would affect the professionalism of your
recordings? How did you safeguard
against these?
There are several issues I will have to be aware of while creating. While I do have an entire sheet in my folder (Titled 'Recording Issues for my Soundtrack Production') that goes into this in depth, I will briefly go over some of the possible problems I may encounter. The most common of these is creating handling noise. This is created when the person handling the microphone bangs or fumbles it. This will cause a sound that may end up ruining the sound you are trying to record. To stop this from happening i will be leaving the mic on the floor or table while recording to minimize the potential of handling noise.
There are several issues I will have to be aware of while creating. While I do have an entire sheet in my folder (Titled 'Recording Issues for my Soundtrack Production') that goes into this in depth, I will briefly go over some of the possible problems I may encounter. The most common of these is creating handling noise. This is created when the person handling the microphone bangs or fumbles it. This will cause a sound that may end up ruining the sound you are trying to record. To stop this from happening i will be leaving the mic on the floor or table while recording to minimize the potential of handling noise.
What type of microphone
will you use to ensure that you get a good recording? Why is this your microphone of choice?
To record my Foley and ADR, I will be using a basic sound recorder. This is because device such as that will do just as well as a state of the art recording microphone as long as I am in a quiet room so no background noises will be picked up by it.
To record my Foley and ADR, I will be using a basic sound recorder. This is because device such as that will do just as well as a state of the art recording microphone as long as I am in a quiet room so no background noises will be picked up by it.