1) Draw at least 3 individual technical diagrams on the attached sheet of how you will set up each of your Foley sounds on the Foley floor.
2) Whilst making your recordings, please take some photographs to show how you set up your Foley floor.
| Shaking a cup full of broken plate bits |
| Some of the objects used to create to Foley sounds |
| Me using said props to create a 'thump' sound effect. |
| (Ditto) |
3) Thinking back to what we covered in lesson (and looking back at the PowerPoint my Blog) when recording your sound effects how will you ensure that you get a good, clear recording? (positioning microphones / recording location / monitoring and controlling of recording levels via UV meters) fundamentals of decibels (dBs) / background noise
4)What type of microphone will you use and why is this an appropriate microphone to use / how will it help you to get the best recording?
For this recording session i will be using a Shotgun microphone. Unlike a traditional microphone that you might see a TV presenter use, the shotgun mic is more suited to picking up sounds in the direction that the user points it. This is because of its design, having a flat receiver at one end of device. This allows the sound to enter the microphone in a 'funnel' shape rather than a traditional dome shape, allowing a much more direct an clearer sound.
This is useful to my Foley work as i only want the microphone to pick up the sound effect and nothing else. While this microphone doesn't completely block out all other sound, it does make the overall recording go much smother allowing ease of editing.
When recording anything, whether recording just the sound or a visual image as well, there will be multiple issues and problems you will encounter. For this task I will be taking multiple precautions in-order to prevent issues such as background noise and interference from happening. I will be recording these sound effects inside the colleges sound studio, which has been fitted with insulation on the walls to prevent both echos and outside noise from interfering with the audio.
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